![]() ![]() ![]() I'll have another go at it in the next release. Yeah I tried to fix it once but I think I it may be based on how the brake and reverse input boolean variables are handled by the vehicle controls. The humans were losing the war, and riots broke out. Mining was the primary method of financing the war, though was unpopular with the working class, who grew weary of the working conditions and the war. I'd be open to upping the rate again by a bit.Ĥ. During the Human/Skaarj war, the New Earth Government was formed. Also, from my experience ~20 year ago, the M2 MG does actually fire kind of slow (its got a short-recoil blowback operating mechanism with a massive bolt-block) as compared to gas-operated MGs like the lighter M240 (on the Falcon and LAV25 IFV in this mod. not that anything else in this mod is all that well balanced. 50 cal MGs I thought slowing it down a bit might be bit better for balance. ![]() I can bump the firing rate back up, but since the damage level was so high for the. also I kind of found it fun to jump the canals in a VCTF conversion of ONS-Minus :)ģ. Given how easily the MegaTruck gets stuck on level geometry, I may just leave the speed boost side-effect in. I think I can perform a basic check to see if the damage source was inside the command cabin versus outside and then either ignore or scale down the damage (simulating armor absorption by the truck).Ģ. Yeah, I was not quite sure how to handle the area damage just yet for the driver of the MegaTruck. Thanks for trying it out and leaving feedback. ![]()
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